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Name: unknown
Date: September 30, 2003 at 19:39:04
Subject: Re: Question about RDTSC programming
In Reply To: Re: Question about RDTSC programming by
unknown on September 30, 2003 at 16:15:05
Text: || To calculate the CPU speed you need to use the 8254 timer (ports 40h-43h)
|| It has a resolution of 838ns and is the same on all PCs and has been so
|| since the original IBM PC. Depending on what you're doing you might want
|| to just use the 8254 timer in your game engine.
||
|| The link points to Intel's CPUID document which includes code to calculate
|| the CPU speed. Getting the bus speed and multiplier involves reading MSRs
|| and is different between processor families. You shouldn't really need that
|| info anyway in a game engine.
||
|
| Hey thanks for getting back to me, I will look into that doc. Ya I shouldnt need to access the MSR but i thought I could get the speed by Bus x multiplier but if this way works thats great. How accurate is it? Thanks
|
Using the 8254 timer and RDTSC to time a small sequence of code is very
accurate. You can accurately calculate CPU speed to at least 0.1 Mhz,
probably 0.01 Mhz.



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