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| Name: |
unknown |
| Date: |
September 30, 2003 at 16:15:05 |
| Subject: |
Re: Question about RDTSC programming |
| In Reply To: |
Re: Question about RDTSC programming by unknown on September 30, 2003 at 15:51:36 |
| Text: |
| To calculate the CPU speed you need to use the 8254 timer (ports 40h-43h) | It has a resolution of 838ns and is the same on all PCs and has been so | since the original IBM PC. Depending on what you're doing you might want | to just use the 8254 timer in your game engine. | | The link points to Intel's CPUID document which includes code to calculate | the CPU speed. Getting the bus speed and multiplier involves reading MSRs | and is different between processor families. You shouldn't really need that | info anyway in a game engine. |Hey thanks for getting back to me, I will look into that doc. Ya I shouldnt need to access the MSR but i thought I could get the speed by Bus x multiplier but if this way works thats great. How accurate is it? Thanks |
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